Checkers Rules and Gameplay
Checkers Rules and Gameplay: Checkers, also known as draughts, is a simple and enjoyable board game that has been played since the 12th century. To win a game of checkers, you must capture or block your opponent’s pieces, preventing them from moving. By jumping your opponent’s pieces and removing them off the board, you can travel quicker.
Checkers Rules and Gameplay:
The game of checkers has a simple notion, but you can boost your chances of winning by employing methods. We’ll show you how to play checkers and some basics Checkers Rules!
If you’re the player with black checkers, begin the game
During a standard turn, you can only move one checker one diagonal space ahead (towards your opponent’s checkers). The checkers must stay on the dark squares at all times. The player with the black checkers will make the first move, followed by the person with the white checkers, and then you will take turns.
To eliminate your opponent’s checkers from the board, jump them.
You can jump and grab one of your opponent’s checkers if your checker is on the diagonal space closest to it. To capture a checker, hop over your opponent’s piece by moving two diagonal squares in the direction of the checker you’re attacking.
- To advance onto the space on the other side of your opponent’s checker, it must be empty.
- The rules specify that if you have the opportunity to leap your opponent’s checker, you must do so.
- If you have the option of jumping your opponent’s checker in many locations across the board, you can pick and choose which checkers to jump.
- If the new position you’ve taken allows you a clear shot at capturing another checker, keep continuing until you can’t capture any more of your opponent’s checkers.
When your checkers reach the end of your opponent’s side, king your pieces.
- Simply place one of your own captured pieces on top of a checker to make it a king checker. Because the king may travel ahead and backward diagonally on the dark squares, capturing your opponent’s checkers is easier with king checkers.
- During a non-capture move, kings can only advance one diagonal space at a time. When capturing checkers, though, a king can move ahead and backward in the same turn.
- This would only apply if a king was performing a capture move that required it to shift directions, such as lining up two checkers in a horizontal line on dark squares. The king would have to jump ahead and then backward to grab these checkers.
- Some checkers sets contain a crown on the back of the checkers, allowing you to identify a piece as the king by simply flipping it over.
- The number of crowned pieces you can have is unlimited.
Keep jumping and capturing to win the game
Continue jumping and capturing your opponent’s checkers until they are all removed from the board. Once you have captured all of your opponent’s checkers, you have won the game!
- A less common way to win is when all of your opponent’s pieces are blocked so that your opponent can’t make any more moves.
How Can Getezo Help?
Getezo is one of the largest upcoming online marketplaces in India, which you can access from almost anywhere. Find out the best indoor games to play at Getezo. The page takes you to a location where a list of the games will be shown. Choose the option which suits you best.
Also Check: 5 Things to Do Before Playing a Chess Tournament
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